6/13/2023 0 Comments Sandboxie classic![]() The first major lead to finding the big bad results in the young Tchia coming up against corporate bureaucracy, requiring her to sign endless reams of paperwork in the lobby of a towering monolith, and agree to provide a list of specific items to book an appointment. This rudimentary flow is something Tchia feels keenly self-aware of. What much of the game eventually boils down to is the act of exploring the world, finding collectable items, returning them to quest givers, and then finding what you need next. In the game’s opening hour, you begin feeling as lost as the young Tchia would, as she has seemingly never left her island, sailed, or interacted with the outside world before. Tchia begins by casually flitting through dozens of tutorial pop-ups, for countless small systems, while at the same time providing you with absolutely no guidance at all. ![]() It’s ambitious in scope – the game immediately lets you loose on a vast archipelago, sailing raft in tow, and tasks you to use your own intuition to do the best on the journey ahead. ![]()
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